Cisco Template Manager (CTM) is a set of tools that make it easy to manage Cisco configurations over a whole network based on your self-defined templates. With CTM you will have a unified configuration in your entire network, which is the basic building block of operational stability and security. The pre-defined templates support regular expressions. It supports the C760x, C730x, C37xx, C35xx, C29xx, C28xx, C18xx, and C17xx family series.
Snippetory is a general Java template engine based on passive templates. In passive templates, template code and logic are clearly separated from each other. The templates contains very simple mark up. By removing logic, templates are directly accessible, fully parametrized, and free of context, and can easily be reused. Navigation, code competition, and structuring of the code with methods and classes are supported.
Jenner is a Web page templating system with a twist: it runs completely within a Web browser. Templates are just normal Web pages with special syntax inside text nodes, attributes, or comments. Unlike other in-browser templating systems, Jenner does not require overloading of "class" attributes or invalid HTML; all Jenner templates are valid Web pages and the template expressions flow in a very natural way. Having the template engine in the Web browser instead of on the server takes a lot of load off of the server, and makes for a clean separation of presentation and content. Jenner is very powerful: it has the full power of the Esel expression language at its disposal. Templates can be rendered from JSON data, and can be re-rendered without a browser-to-server round trip.
Controlled Variables implements secure basic types in C++. It provides C++ templates that give you the ability to control the initialization of your basic C types (i.e. char, int, long long, etc.). In particular, it allows you to avoid forgetting to initialize variable members, since these variables cannot be initialized where declared. Controlled Variables can be used wherever you declare a basic type variable without immediately initializing it (and limited controlled variables where a bounded value is used).
OSGET is a mobile game engine template based on the EMO framework, which uses the Squirrel scripting language to support Android and iOS. The template includes common gaming features such as an introductory splash page, changing between level scenes, integrated player control, physical behaviors such as velocity against gravitational force, object collision detection and handling, background scrolling, playing of different audio channels, event triggering at timeout intervals, level missions, final level missions with bosses, and score submission through HTTP. It is based on the MVC pattern.