GetData is a library that provides an API to interface with dirfile databases. The dirfile database format is designed to provide a fast, scalable format for storing and reading binary, synchronously-sampled, time-ordered data. GetData was originally written for the BOOMERanG and BLAST experiments as a data format suitable for use for both quick-look and data reduction. It is now used by many other cosmological and astrophysical experiments including ACT, Planck, Spider, Keck, as well as other projects.
Mintty is a terminal emulator for Cygwin and MSYS with a native Windows user interface and minimalist design. It is based on parts of PuTTY by Simon Tatham and provides xterm-compatible terminal emulation, but does not require an X server. Its features include a simple options dialog, Unicode support, fullscreen mode, drag & drop, and window transparency.
4DIAC is a framework for distributed industrial automation and control. It aims to provide an open, IEC-61499-compliant basis that lets the user establish a distributed industrial automation and control environment based on the targets' portability, configurability, and interoperability.
The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The engine provides a straightforward C API and has language bindings for Tcl and Pascal, with support for more languages on the way.
openDarkEngine is a from-scratch rewrite of the famous Dark Engine originally written by Looking Glass Studios. The engine was used in the Thief 1, Thief Gold, Thief 2, and System Shock 2 games. This rewrite is targeted at newer machines and should improve compatibility and give the games (and all the fan made material) a never ending life. It should also allow manipulation of the original data files.
PicShell is a small IDE for the JALv2 language, used to program MicroChip's PIC microcontrollers. It has a built-in 14/16 bit PIC simulator. The simulator allows some user interaction, and contains some external devices like LED, LCD, UART terminals, and buttons for quick code testing. PicShell supports ASM and JAL level debugging. It provide a built-in editor with syntax highlighting, auto-completion, and a type-assist feature. It provides a mechanism to achieve unit testing.