Quake 2 Map Info is a command line utility that parses a Quake 2 map file and reports how many entities and textures are being used. It is useful for spotting extra items to improve gameplay balance and/or reducing extra textures to increase map speed. Most map editors do not provide a detailed breakdown of what is inside a map. It is compatible with any Quake 2 (ID Tech 2) game engine if the map file format has not be altered. If a game has a different map format, you can modify the source code to reflect the new format.
Opticks is similar to commercial tools like ERDAS IMAGINE, RemoteView, ENVI, or SOCET GXP. Unlike other competing tools, you can add capability to Opticks by creating extensions. It supports the following file formats: NITF 2.0/2.1, GeoTIFF, ENVI, ASPAM/PAR, CGM, DTED, Generic RAW, ESRI Shapefile, HDF5, AVI, MPEG, JPEG, GIF, PNG, and BMP. It can zoom, pan, or rotate spatially large datasets. It can quickly layer GIS features, annotations, results, and other information over your data to provide context. It has many image display controls such as colormap, histogram, transparency, etc. Support for datasets larger than four gigabytes. Analysts can quickly combine steps using graphical wizards. Support for processing data in its native interleave of BIP, BSQ, or BIL. Extensions can add new processing algorithms, file formats, visualizations of the data, or data types.
GHCN Processor is a command-line tool that reads temperature data from the Global Historical Climatic Network (GHCN) database and produces an annual or monthly temperature series in CSV format for an arbitrary set of stations. Stations are filtered based on a simple EL expression passed to the tool. For example, you can select only stations that are in the Northern Hemisphere, in hilly and rural locations. You can also select stations that started reporting in a given year, and so on. The tool supports more than one method of grid partitioning, station combination, and can use both the adjusted data and raw unadjusted data.
Kobldes makes it possible for the designer to model building information and uses POV-Ray for visualization. It is also programmed using the POV-Ray screen description language (SDL). The goal of is to create a fully functioning building information modeling and management tool for designing buildings. It currently allows the designer to accomplish basic tasks with building components such as building levels and spaces in the process of solving design problems. In the near future, it will compute and make available information about the building such as sizes/volumes (such as an area for painting in a particular room), requirement checks (e.g. spatial conformance), and Property checks (e.g. calculating the solar savings factor).
Chips is a Python library for designing hardware devices that provides a high-level device modelling language. Native simulations integrate with Python so you can use Python extension modules such as Scipy, Numpy, Matplotlib, and PIL to provide a rich verification environment. Device models can be automatically translated into synthesizable VHDL, and highly optimized soft-processors are generated for an efficient implementation. A plugin mechanism is provided so that additional code generators can be added. C++ and Graphviz plugins are provided. Existing VHDL IP can be imported, and seamless co-simulation of C++ and VHDL outputs is is supported.
QSapecNG (Symbolic Analysis Program for Electric Circuits (New Generation)) is a Qt-based program for symbolic analysis of linear analog circuits. It consists of two independent parts, the SapecNG framework engine and the QSapecNG GUI. It was based on SapWin. Users can draw, solve, analyse, and manage analog circuits.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.
FFSampledSP is a free implementation of the javax.sound.sampled.spi interfaces. It is part of the SampledSP collection of javax.sound.sampled libraries. Its main purpose is to decode audio from various formats at high speed using FFmpeg. To do so, it uses the tagtraum FFmpeg package, which offers FFmpeg binaries configured to decode audio while avoiding CODECs with patent problems. In other words, it supports formats like Ogg and FLAC well, while leaving MPEG-4 and MP3 unsupported.