nc-cms is a simple, fast, easy-to-use content management system (CMS). As you may know, these systems are traditionally very large, complex, and can take many weeks to integrate into a Web site. nc-cms can be integrated within an hour. It's great for managing a site with a set amount of pages.
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.
mkconfig is a build configuration utility. It creates an output file intended to be included as a header file, run as a shell script, used as a configuration file, or any other use. mkconfig is written in portable shell script and designed to be extensible for any configuration use.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.