Re: Advantages for open source games
> I found this article very interesting.
> Although it was full of useful
> information, I have to agree that it
> doesn't really answer the question it
> asks itself - and if it had done the
> conclusion would surely have been that
> open source games are not yet as good as
> commercial ones.
> For any one game, a commercial software
> house is very likely to throw more
> resources at it than an open source
> project can. However I have come to a
> slightly different conclusion. It seems
> to me that the great advantage of open
> source games is that they can build on
> work which has been done before, whereas
> most commercial games have to start
> almost from scratch. The really
> interesting developments are the open
> source gaming libraries, such as SDL,
> and the free engines for 3D worlds and
> role playing games which are starting to
> emerge. By using these an open source
> game has a great head start.
> Viewed in this light, although open
> source games currently can't compete
> with commercial ones, they might
> eventually surpass them. Imagine open
> source terrain generators, open source
> route finding and opponent AI
> algorithms, open source artwork (sprites
> and 3D models) and so on.
It's not really that open source games are of lower quality than closed-source ones. Rather, open source hackers tend not to put as much into the pretties (3d graphics and stuff). Often, in my opinion, open source games are more mentally stimulating. Most are puzzles or RPGs, whereas closed-source things are usually racing games or mindless first-person-shooters.