LZHAM is a general purpose lossless data compression library that borrows many ideas from LZMA, but purposely makes several key tradeoffs that favor decompression speed over compression ratio. LZHAM's compression ratio is typically within .5% of LZMA, but decompresses 2-3 times faster. LZHAM's compressor is heavily threaded in a way that does not sacrifice compression ratio. The decompressor supports streaming and memory to memory decompression, and is designed to be particularly fast on embedded devices, handhelds, and game console platforms.
crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.